![]() ![]() ![]() Oros is a spectacular place - alternating from thick, light-dappled forests through wind-spiked mountains to fire-ravaged wasteland - but it feels terribly empty for a map covered in Ubisoft’s increasingly traditional quest marker pebbledash. Unfortunately, its approach to melee is incredibly basic - you can’t even block, never mind vary attacks - meaning you’ll likely have gotten inured to it all long before.īut it’s not enough. Come the endgame, this can be spectacular, as you smash enemies out of the way like straw dolls. This limited selection turns Primal into a far more aggressive game than its predecessors, forcing you out of stealth and into melee combat almost constantly. Rather than the arsenal of ordnance available to contemporary protagonists, Takkar’s got a club, a bow, and a spear, plus a prehistoric toolkit of traps and primitive bombs. Primal’s somewhat old-school setting leads to perhaps the game’s greatest change - its approach to weaponry. His best joke? He speaks the same made-up caveman language as everyone else, but in a thick Texan accent. In Primal we meet Urki, his prehistoric forebear, an aspiring inventor and the game’s comic relief. The bearded, yelping Southern man pops up in both of the last two Far Cry games. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |